The engine’s architecture was built for confined levels with small areas to explore and a limited number of AI. Henderson goes on to talk about Quantic Dream facing engine issues for the title, something that’s been reported previously. Shortly after Eclipse was green lit and used the codename Solstice. Henderson reports that Quantic Dream pitched their Star Wars title to Lucasfilm using assets they’d made for Project Karma and according to a former developer Henderson has been in contact with, some assets can be seen in the Eclipse reveal trailer. Comments we here at Bespin Bulletin do not agree with or support. If you’re unfamiliar with the allegations then I strongly suggest you read them here along with misogynistic and homophobic comments made by Quantic Dream executive David Cage. ![]() ![]() Henderson claims that around 2020 the studio were looking to be acquired following the end of their deal with Sony, but with the studio facing global media attention for its alleged bad work place environment (putting it mildly), they were unable to secure a sale. According to Henderson, Quantic Dream had ambitious plans in 2013 for their own space-based game with the codename Project Karma, but Sony (who QD had a partnership with at the time) refused to green light the project due to costs, and instead the studio went on to make Detroit: Become Human with Karma sitting on the sidelines.
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